SiMotion HealthMovement Lab

How movement holds up under a real day.

Three short games about the body at work — not a workout, a way to notice how posture, load, and time shape how you feel by four in the afternoon. Pick one to begin.

Observe → Learn → Change. These games teach general movement and ergonomics principles for education, not diagnosis. If something hurts persistently, that's worth a real conversation.
Game 01 · Desk Detective

Find what's loading the body.

This person has been at the desk for two hours. Five things are quietly adding up. Click each spot you suspect — a ringed mark confirms it and the finding appears alongside.

0/5 Found

Read from the head down to the feet. What isn't stacked, supported, or neutral?

Every finding shares one thread: none of it is dangerous in a single moment. It's the same load, repeated for hours. That's what The Slow Build is about — try it next.
Game 02 · The Slow Build

One week. Your choices.

Load isn't good or bad — it's how much, how long, and how varied. Move through five days and watch the meter respond. There's no single wrong day; the trajectory is the lesson.

Monday

It's mid-morning and you're deep in focused work. What do you do?

Accumulated loadSettled
Game 03 · Read the Signal

What's really driving it?

A symptom points somewhere, but rarely where it hurts. For each case, pick the most likely contributor — then see what an observer would notice.

Case 1 of 4

Most likely contributor